Trap
NormalDark Spirit Art - Greed
Archetype:
Greed
View:
3929
Tribute 1 DARK monster. Draw 2 cards. Your opponent can negate this effect by revealing 1 Spell Card in their hand.
Dark Spirit Art - Greed — Power Evaluation
Final Score: 48 ± 8 · Confidence: Medium
- Intrinsic: 46 · Deck: 50 · Meta: provisional
- Primary role: Utility · Secondary: Resource (draw)
Why it scores here
The card's text is a Tribute-cost draw 2, which converts one DARK monster plus the trap itself into two cards, so it is roughly card-neutral with a small upside. It needs a DARK monster on the field, so access is conditional, and it does no interaction of its own. The score is held down by the absence of combo data and the weak body value, not by its ATK or popularity. Deck evidence (14 decks, 9 archetypes, mostly 1 copy) shows it is a practical, portable pick rather than a niche one, which supports a mid-range score.
Axis scores
| Axis | Score | Evidence |
|---|---|---|
| Accessibility | 45 | Needs a DARK monster on the field to pay the Tribute cost; playable across 9 archetypes and 14 decks (observed deck spread, conditional on the board). |
| Combo & Conversion | 40 | No combo boards were supplied, so conversion is text-only: draw 2 for one tribute, no further payoff (inferred). |
| Resource Economy | 55 | Spends the trap and one monster to draw 2, roughly card-neutral with a small edge when the monster is a useful body (inferred from text). |
| Effect & Interaction | 15 | The card has no negation or removal; the only interaction is the opponent's optional reveal of a Spell to negate the draw (verified from text). |
| Material Utility | 10 | Trap card, so it is not a material body; any value comes only from the tributed monster (inferred). |
| Resilience & Flexibility | 40 | The opponent can negate the draw by revealing one Spell, a cheap answer in many decks (verified from text, inferred impact). |
| Deck-Building Efficiency | 65 | Typically 1 copy per deck (avg 1.36), no garnet or lock restriction; the DARK tribute requirement is the only real constraint (observed deck data plus text). |
Calculation
Weight profile: Utility / no clear role default weights (no role blend). Intrinsic ≈ 46, Deck ≈ 50, Meta = provisional. Modifiers: none. Final formula: 0.40*Intrinsic + 0.60*Deck
Strengths
- Draws 2 for one tribute, roughly card-neutral
- Portable across 9 archetypes
- Typically a single copy with no garnet cost
Weaknesses
- Needs a DARK monster on the field
- No direct interaction or negation
- Negatable by revealing a Spell in hand
Counters / choke points
- Opponent reveals a Spell card in hand to negate the draw
- Board without a DARK monster to tribute
Best use
Utility draw trap in DARK-monster decks. Decks: Earthbound, Charmer, Greed, Labrynth. Suggested copies: 1.
Evidence & gaps
- Verified: Tribute 1 DARK monster, draw 2 cards, opponent may negate by revealing 1 Spell Card in hand (card text); 14 decks, 9 distinct archetypes, avg 1.36 copies (deck evidence); Monster Reborn co-occurs in 78.6% of decks (deck evidence)
- Observed: Gameplay type 7 in 64.3% of decks; Earthbound is the largest home at 28.6% of decks
- Inferred: Roughly card-neutral: spends trap plus one monster for two cards; Negation by Spell reveal is a soft, cheap answer in many hands
- Data gaps: no combos supplied - combo conversion is text-only inference no guides supplied no banlist token - assumed 3 copies (unlimited) no usage statistics (StatisticsCard) - archetype inclusion % inferred from deck sample only






